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ARM Gaming Developer Days

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The ARM Gaming Developer Days offer agendas designed specifically for advanced game developers, packed with in-depth technical presentations and workshops from the #1 Android GPU IP supplier in the world.  Come to one of the local events in San Francisco, Chengdu and London to discover insight into the latest advances in the mobile world, new techniques for bringing complex visual effects to mobile platforms and advice on how to get more out of your game by further improving its performance and efficiency.

 

In addition, bring your latest game to our engineers at the Q&A clinics, running throughout the day at all locations, where together you can discuss any challenges you are facing, analyze the performance of the application and work out new ideas for improvements.

 

San Francisco Agenda - 23 October 2014

 

Time
Title & Speaker
9AMRegistration and Coffee/Tea
9:30AMMulticore Programming on ARM Cortex CPUs with an Overview of the New ARMv8-A Architecture by Matt du Puy
10:30AMARM Mali GPU Architecture Overview with Efficient Rendering with Tile Local Storage by Marius Bjorge
11:30AMARM Tools Part 1: Profiling and Debugging Games on Mobile Platforms by Guilherme Marshall
12:30AMLunch and Q&A Clinics
2PMARM Tools Part 2: Best Optimization Practices for Mobile Platforms by Brad Grantham

3PM

Adaptive Scalable Texture Compression (ASTC) Full Profile - including HDR and 3D Textures by Tom Olson
3:30PMCoffee break and Q&A clinics
4PMGet the most out of the new OpenGL ES API by Hans Kristian Arntzen
4:30PMQ&A Clinics
5PMWrap up, prize draw & continuation of Q&A Clinics
6PMEnd

 

Chengdu Agenda - 23 October 2014

 

Time
Title & Speaker
9AMRegistration and Coffee/Tea
9:30AMWin on ARM - The Challenges and Trends of Next Generation Mobile Games by Leon Zhang
10AMARM Mali GPU Architecture Overview & Efficient Rendering with Tile Local Storage by Robert Kong
11AMTea/Coffee Break and Q&A Clinic
11:15AMARM Cortex CPU & ARM Mali GPU Synergy Development & Deep Optimization using ARM Tools with Live Unity and Unreal Demos by Nathan Li
12:15PMLunch and Q&A Clinic

13:30PM

Benefits of Multithreading with ARM big.LITTLE and NEON Technologies & Overview of ARMv8-A Benefits for Game Developers with Live Cocos2d-x Engine Demo on Best Practices by Alan Chuang
14:30PMTencent Case Study
15:15PMTea/Coffee Break and Q&A Clinic
15:30PMYinWuWeiYe Case Study
4:15PMWhat's New in OpenGL ES 3.1 & ASTC Full Profile (HDR and 3D Textures) by Frank Lei
5:15PMWrap up, prize draw & continuation of Q&A Clinics
6PMEnd

London Agenda - 28 October 2014

 

Time
Title & Speaker
9AMRegistration and Coffee/Tea
9:30AMMulticore Programming on ARM Cortex CPUs with an Overview of the New ARMv8-A Architecture by Ed Plowman
10:30AMARM Mali GPU Architecture Overview with Efficient Rendering with Tile Local Storage by Marius Bjorge
11:30AMARM Tools Part 1: Profiling and Debugging Games on Mobile Platforms by Lorenzo dal Col
12:30AMLunch and Q&A Clinics
2PMARM Tools Part 2: Best Optimization Practices for Mobile Platforms by Lorenzo dal Col

3PM

Adaptive Scalable Texture Compression (ASTC) Full Profile - including HDR and 3D Textures by Daniele di Donato
3:30PMCoffee break and Q&A clinics
4PMGet the most out of the new OpenGL ES API by Hans Kristian Arntzen
4:30PMQ&A Clinics
5PMWrap up, prize draw & continuation of Q&A Clinics
6PMEnd

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