eclipse ds-5 doesn't create free license for vybrid starter kit with free...
Hi, I've downloaded and installed ds-5 eclipse from arm web site related to vybrid starter kit. When I try to enter activation code from that web site license manager fails with "unable to execute...
View ArticleOpenCL on Nexus 10
Hello, Is it possible to use the Mali user space drivers on the Nexus 10 available at http://malideveloper.arm.com/develop-for-mali/drivers/mali-t6xx-gpu-user-space-drivers/ with stock Google...
View ArticleReflections Based on Local Cubemaps in Unity
Introduction The topic of this blog was presented recently to students in a workshop at Brains Eden Gaming Festival 2014 at Anglia Ruskin University in Cambridge [1]. We wanted to provide students with...
View ArticlePerformance issue with using EBO
Hello! We have a some performance issue in our game application with landscape rendering. Rendering is as follows: vertices represented as 16 static VBO, every frame we generate indices and flush it...
View ArticleMali 400 dumb questions
Dear ARM forum, I am writing a OpenGLES2.0 based graphics application. I am trying to find some quick answers to my questions. 1. what are all the compressed Texture formats Mali 400 support? (in...
View ArticleCES科技热点,Rockchip VR解决方案备受关注!
CES2016首日,VR虚拟现实设备大放异彩。Rockchip携RK3288芯片VR解决方案亮相,并展示了相关品牌VR虚拟现实设备新品。CES展会上多达近百款的VR虚拟现实设备,显示出这个市场的活力。Rockchip与众多国际知名品牌同台竞技。 【RK3288 VR解决方案,超强性能+关键技术助力行业进步】 Rockchip推出的RK3288...
View ArticleRefraction Based on Local Cubemaps
Introduction Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources...
View ArticleThe Power of Local Cubemaps at Unite APAC and the Taoyuan Effect
Introduction Have you ever heard about the Taoyuan effect in reflections? Probably not, so I invite you to read this blog to learn about this effect and the application of local cubemaps in graphics....
View ArticleHow to put Juno into Sleep-state
I'm using Linaro Release 15.12 LSK (without OP-TEE) + OpenEmbedded Minimal Filesystem on Juno-r1 Board. I'm trying to put the Juno board into the Sleep-state referring to ARM Versatile Express Juno...
View ArticleLipicano, CMSIS-DAP and pyOCD
We tested the Lipicano Board with the pyOCD library from the ARM mbed project. PyOCD is an open source library for Python 2.7, which enables to debug code and to program ARM Cortex-M microcontrollers...
View ArticleCortex-M3: What happen to the stack pointer (sp) when setting VTOR?
The first entry of the vector-table is the initial value for the stack-pointer. I'm asking me, will the stack-pointer be changed when VTOR was set? Thanks for any help! :-)
View Articlewfi in debug mode
Hi, Please help me understand expected behavior of CM4 when CM4 is in debug mode and WFI is executed through single step. Does CM4 enter sleep/sleepdeep in such case ? Thanks, Sandeep
View ArticleARM Mali 400 performance analysis using the DS-5 Streamline
Dear ARM forum, I am using the DS-5 Streamline to analyze my application performance on ARM MALI 400. I am seeing that, GPU vertext processor activity for 3 milliseconds followed by a in-active...
View ArticleResearch in IoT
Just decided that my PhD work will be on IoT. The problem is i don't know what will be considered as a research work in IoT. (Though i am exploring the domain) ( i am experienced in industrial...
View ArticleDS-5 debugger does not show uC-OS info
When starting up the debugger (v5.22), I select the uC-OSIII OS in the configuration. When I stop in a task on a breakpoint, the OS tab has no information for any of the tables. Is there some extra...
View ArticleAbout PL080(DMA) request/ response interface
Hello, I'm an enginner working for SoC chip design company in Korea. I need a help during studying the TRM document for DMA(PrimeCell DMA Controller (PL080) rev.r1p3)...
View ArticleGPU BenchMark tool for ARM Mali 400 and higher
Dear ARM Forum, I am looking for a GPU Benchmark , which can reveal the information like below. a) Tool should have graphics sub-module wise tests? Like Vertex processor intensive test? Pixel...
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